Nmodes

Name innovation:

Nmodes

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Service factors

  • WOW
  • Inclusive
  • Pre/ post events
  • Everywhere
  • Athletes as role model
  • Fan’s preferences
  • Easy to be a fan

Experience phases

  • During (live)
  • During (surrounding)
  • During (from a distance)
  • After

Category: Fan TV/ Second Screen/ Chat

Nmodes makes conversational AI solutions (chatbots, virtual assistants, cognitive agents) for sales, customer experience, and customer service.

What?
Nmodes develops chatbots that can improve service in the stadium. Nmodes makes conversational AI solutions (chatbots, virtual assistants, cognitive agents) for sales, customer experience, and customer service.

Why?
A chatbot (or voice bot) allows visitors to personalize their experience based on their individual interests and desires. The chatbot can be trained to deal with any conversational topic. conversational solution during the events and ‘Live Pause’ video/chat service (as a mobile service). The chatbot is powered by Al and therefore can be trained to deal with any conversational topic. lt can listen to user’s requests, understand them and reply accordingly (for example, with interesting info on user’s favorite player) or can be proactive, for example letting a user know if his favorite player is giving a post-match  interview and maybe even asking this player a question via the same chatbot. The chatbot  can connect to external tools and services, for example, TV / video streams / images, thus allowing to display personalized visual content. Also podcasts and blogs, location data, corporate data sources (e.g. data from the clubs) allowing to personalize additional components of the game experience. The key is chatbot’s ability to learn (get trained).

How?
Based on the initial research of the company they believe that collaboration with a soccer stadium can develop along the following three scenarios: conversational (chat or voice) solution before/after the events, live conversational solution during the events and ‘Live Pause’ video/chat service (as a mobile service).

SERVICE FACTORS

Creating WOW moments

A chatbot can be trained to invite all users in a stadium or concert hall to sing a song / chant at a specific time, thus helping to create a exciting atmosphere during a game or concert.

Being inclusive

Chatbots can be helpful to offer different people specific kind of content – and can make them feel “inclusive” (if the chatbot is trained properly).

Nurturing pre/post event Moments

Chatbots can be trained to invite all users to sing a song / chant at a specific time, thus helping to create an exciting atmosphere during the game.

Engaging fans everywhere they Are

With chatbots it is easy to listen and respond to every fan at every stage of his customer journey everywhere they are, keeping the fan engaged and helping to drive purchase decisions or personalize conversations. Using chatbots should creating engaging, personalized conversations and engage fans everywhere they are, also if they are not in the stadium or there during a live match .

Using athletes as role models

Additionally, it could be possible for instance to integrate athletes or artists in the chat and allow fans to ask them questions through the chatbot.

Being well versed on fan’s Preferences

Chatbots can be trained to ask a user about his/her preferences thus making it personalized. It can listen to user’s requests, understand them and reply accordingly (for example, with interesting info on user’s favourite player) or can be proactive, for example letting a user know if his favourite player is giving a post-match interview and maybe even asking this player a question via the same chatbot.

Making it easy to be a fan

You don’t need to be technically savvy to manage nmodes chatbot. Also, it is developed to improve customer services and make the experience of the fan much better.

The chatbot can connect to external tools and services, for example, TV / video streams / images, thus allowing to display personalized visual content.

STOF BUSINESS MODEL

Service

Target customers for this service are content owners, broadcasters, production companies to collect data.

Target users for this service are any sports fan who watches the game on a screen, TV or other video screens. Fans inside and outside the stadium can use the service. The EyeCandyLab system is for all types of fans and different visitors. At the moment there isn’t a possibility to target specific target groups simultaneously. The costumer can use the service:

    • during (surrounding);
    • during (live);
    • During (from a distance);
    • after

the football match, the game or event.

Technology

The service can be used as a app to create a stand-alone app or integrate software of EyeCandyLab into already existing applications. The technology runs both on iOS and on Android.

The value proposition lies in the technological capabilities of combining real-time video recognition, enhanced user experience through an AR interface, and monetization possibilities through AR ads and product placements. EyeCandyLab have developed a fully efficient workflow from creative content production to integration and app development.

The patent pending video recognition video works for pre-produced video content and live broadcast. EyeCandyLab managed to synchronize the AR content to the video feed with an accuracy of 14 milliseconds. The AR technology is focused on enhancing videos with additional information and interactive content.

Organization

The organization of the service require to collaborate with different business roles to create and deliver the service. Actors to cooperate are partners and companies to gathering data and collaboration with the stadium/ the club or event organization itself.

As the Johan Cruyff ArenA is the most influential stadium in the Netherlands with great partners, EyeCandyLab believe that they could build a meaningful partnership that could benefit all stakeholders involved.

For example Ajax’s players could be captured as holograms and placed in the users’ living rooms to drive social branding for the club. Therefor the service should collaborate with the brand Ajax

Finance

The app could be used to attract sponsors and make them buy AR product placement and AR advertising.

SYSTEMIC SCORECARD

Customer value

For the users it will create value to provide all kind of (live) information to add an interactive augmented reality layer on top of every video stream or broadcast.

Network Extended Business Processes

In some cases, nmodes closely work with our business partner’s marketing team to help implement their marketing plan via nmodes conversational AI solution.

Systemic Change and Renewal

Podcasts and blogs, location data, corporate data sources (e.g. data from the clubs) allowing to personalize additional components of the game experience. The key is chatbot’s ability to learn (get trained). For example, Or it can be trained to extract fun facts from the live match report, and deliver it to users.

Stakeholder value

To improve network stakeholder value the service could collect information about finance an non-finance value for stakeholders, such as:

  • To collect data
  • Attrack sponsors
  • Short term: stimulating sales of products
  • Long term: by supplying great experience, fans are willing to spend more